The Spark RPG is a storytelling role-playing game by Jason Pitre where you can explore your character’s motivations and tell stories about heroic deeds and personal struggles. There are three example settings included: Neonihon (Shogunate Science-Fiction), Quiet Revolution (Montréal Police Drama) and The Elemental Kingdom (Elemental Fantasy).
First Impressions of the beta version
The Spark RPG has many indie elements. There’s a heavy focus on
storytelling with a slightly freeform engine. There is plenty of
player empowerment in the Spark RPG: although it is not GM-less the
distinction between players and GM is blurred. Why “slightly freeform”
engine? For me, it hits the spot between being easy, rules-light and
collaborative and still providing structure and mechanics by providing
an in-game currency (called Influence). The game is tightly connected
to the chosen setting. Each setting has beliefs, factions and faces
(important NPCs), ties and agendas. The world building chapter is
excellent.
Admittedly, it asks a lot of creativity from the players. While
reading through the chapter and listening to the Walking Eye Podcast
session I was
a bit at loss about clear guidelines. Yes, there is a process
involved but nonetheless it sounds more like a collaborative
brainstorming exercise. If I compare it to the worldbuilding in
Microscope there are hard rules missing for
me.
What I like is that the setting will change over time and that this is
defined by game mechanics: the GM will advance most of the settings'
agendas but players do have a say, too. That’s neat! The rules don’t bog
down your storytelling experience by implementing too much crunch but
there are enough mechanics to make it interesting. The most inspiring
piece is the competitive scene framing. Although you have a GM she
will not frame the scene every time. You need to roll one of your
attributes (your “Spark attribute”) and the three highest rolls can
create the scene. Any player who doesn’t get to frame the scene shares
control over minor NPC’s with the GM during the scene. All in all, it
comes down to that: your character’s beliefs will clash with the setting
and this will drive the story (and character development) forward.
(Hello Burning Wheel…)
For this reason, character creation relies much on your beliefs and the
relationship between characters. But you’ve got “hard mechanics” like
attributes and talents, too. You are allowed to create your own talents.
The system’s focus on beliefs makes it a bit abstract. There is much
of meta thought included. The narrative is its strong but also its weak
point: there is room for interpretation. What talents do apply? Did
you really confirm or refute your belief in this scene? The
Gamemastering chapter gives you good instructions. It reminds me very
much of Vincent D. Baker’s Dogs in the
Vineyard and
Apocalypse World. On that account, there
was no eye-opener for me but it is still very solid advice. Overall, the
book is structured clearly. Every chapter has a small overview and
there are many examples. Some of the examples are a bit redundant but
most of them help you to understand the game. However, I had some minor
problems with understanding some of the rules because they are
stated somewhat subtly. For example, the correlation between setting
beliefs, factions and faction agendas was hard to grasp for me.
TL; DR (Too long; didn’t read)
The Good
- heavy focus on storytelling
- interesting world building
- some innovative ideas
- lightweight mechanics
The Bad
- room for interpretation
- “abstract” gaming/meta play
- some rules are difficult to grasp
- nothing really new in the GM chapter
The Ugly
- some examples are redundant
Conclusion
The Spark RPG is one of the more interesting kickstarters I’ve backed lately. It won’t be for everyone but if you like storytelling games, give it a look! The Kickstarter runs till April 12th. For $10 you will get a kickstarter preview. If you still aren’t convinced, check out the Open Beta 3.5 document for free. Oh, and German customers: Sphärenmeister is one of the retailers so you will be able to buy the physical copy (+ PDF) without using kickstarter!
Links:
Spark RPG
Kickstarter
Genesis Of
Legend
Walking Eye
Podcast
Sphärenmeisters
Spiele