Actual Play: Dungeon World (Part Two)

[Check out session 1 here.] Scene Two Danger Level: Advantaged (-1) Seed: Music Note Location: Ruined tower, light smell of damp firewood, insects flying around Weather: cloudy and temperate Setup: Filasor decides to confront the harpies in their nest outside Sharan La You have ventured out of the grim outskirts of *Sharan La* into the […]

Actual Play: Dungeon World (Part One)

Someone at the Lone Wolf G+ community asked about how PtbA-games handle solo play, so here’s a write-up of a solo Dungeon World session. This is a weird mix of both emulating the PC and the GM. With Dungeon World I’m more interested in playing the GM so I’ll narrate this side of the screen […]

I’m On A Boat! (Dungeon World Review)

I’m On A Boat! 2nd Edition by Joe Banner is a short adventure pack for Dungeon World. It is available at DrivethruRPG as a Pay-What-You-Want-product. Alternatively, you can download it from the official Dungeon World’s Dropbox folder. The PDF is 14 pages and gives you a framework for running a seafaring adventure. The layout is […]

Interesting Combat

Interesting combat in Dungeons & Dragons A while ago I read a very interesting article about Why DnD’s editions have so many rules for combat. What struck me was this: Combat in OD&D isn’t that interesting unless the DM knows what he’s doing and the players are active and creative– neither the games rules nor […]

Dungeon World Monsters in May

This month’s blog carnival theme for the German RSP Blogs is Monsters. A wonderful theme but I totally missed it! So I don’t have the time for a great article about why, how or whatever. Some of my fellow bloggers have already written some excellent articles about that. But I want to contribute nonetheless. Thus […]

My Tips for Gamemastering Dungeon World

Here are some experiences I made playing Dungeon World, “a modern game with old school feeling”. I was a GM in three sessions so far. I have never played DW before but have had an intro session of Apocalypse World, DW’s “father” game, in a Google+ Hangout. In two games (with different players) I used […]