Friday Update: Colemak, OSR Swag and more

Writing I’m learning Colemak, an alternative keyboard layout. Full immersion, so typing is a lot slower than usual. Patience. Supposedly, Colemak is so much better than QWERTY. But we can debate about that. Thus, I just do it for fun and to train my brain. Upcoming Reviews I’m slowly hacking away at an article about […]

Warning: What I am up To

Stuff That Might See a Review Macchiato Monsters Zero by Eric Nieudan: an OSR-3rd-generation-style mix of The Black Hack (TBH) and Whitehack Sharp Swords & Sinister Spells (aff, PWYW): Sword & Sorcery with TBH and Dungeon Crawl Classics (DCC) Hubris by Mike Evans (aff): a weird fucked-up fantasy world for DCC – I’m mostly interested […]

Kid’s First RPG

I play a role-playing game with my 4-year-old. I need to make it very simple. She has a short attention span. We use Perfected by M.A.R. Barker as the gaming system. We both roll a die. Higher roll wins. If her chances of success are higher than mine, she gets a higher die size (i.e. […]

Playin’ D&D 1974 style!

If 6 stats are enough for a monster, shouldn’t it be enough for a player character? That’s the thought that Nicolas Dessaux, a.k.a. Snorri had in 2009. He then came up with a minimalist role-playing game on the basis of the old school versions of D&D monster entries. He called it Searchers of the Unknown […]

Thoughts on Basic Fantasy (Part 3)

[Go to part 1] Finally, part 3 of my look at Basic Fantasy which deals with Monsters, Treasure and Game Master Information. Monsters Monsters are mechanically modeled after Basic/Expert (B/X). With most entries I couldn’t find any difference except for movement and sometimes armor class (already taking ascending armor class into consideration). As for the […]

Thoughts on Basic Fantasy (Part 2)

This is part 2 of my look at Basic Fantasy. (Part 1 can be found here). This whole series took longer than anticipated plus a stomach flu threw me back in my writing efforts. This part of the series will deal with The Adventure and The Encounter. Part 3 will deal with “GM-only stuff”: monsters, […]