Actual Play: ERA Caliphport

This is a very short Actual Play of Neil Gow’s ERA Epic Storytelling Game. It only contains two scenes but should give you an impression on how the game plays. System info is included so the text doesn’t read that easily but you can follow the game mechanics. I did this session as a solo-session. […]

ERA Epic Storytelling Game (Review)

ERA Epic Storytelling Game by Neil Gow is exactly what the title says: it’s a narrative storytelling RPG where the players play larger-than-life-heroes. It is aimed at one GM and one or two players and short play. Layout ERA is a 54 pages PDF with bare-bones layout. It’s nothing fancy but it works. I personally […]

Always Never Now – Game Master Advice

I love John Harper‘s’ indie gem Lady Blackbird with its steampunk setting and its lightweight mechanics. The implementation of Keys is better than the original from The Shadow of Yesterday in my opinion. If you don’t know this game, go take a look now! So, you like it? Can’t get enough? Good news. there is […]

Actual Play: Mouse Guard

This is the first session of Mouse Guard in solo play. The Mouse Guard comics were written by David Petersen, the game mechanics were created by Luke Crane. It is a Burning Wheel game adapted to the setting, the rules are not the same but similar. Characters Taryn, female young tenderpaw – has never fit […]

First Impressions of the Spark RPG

The Spark RPG is a storytelling role-playing game by Jason Pitre where you can explore your character’s motivations and tell stories about heroic deeds and personal struggles. There are three example settings included: Neonihon (Shogunate Science-Fiction), Quiet Revolution (MontrĂ©al Police Drama) and The Elemental Kingdom (Elemental Fantasy). First Impressions of the beta version The Spark […]

I Found Lightweight Games for You

I’m a great fan of lightweight and free games. I surfed around in the internet and found these: 2d6 Fantasy Some stats and an easy task resolution: 2d6 + stat modifier. Results are sliding (catastrophe, miscast, delayed success, immediate success or puissant success). Looks like a Barbarians of Lemuria/Talisman/Apocalypse-World-Hack. Check it out at Untimately. There’s […]

Actual Play: Wu# With the 9Qs: Qs 7-9

This is the final plart of my actual play write-up of my solo play in a Wuxia-World. Read more about it here: part 1 (setup) part 2 (Qs 1-3) part 3 (Qs 4-6) Q 7. Where can the heroic motivation be most effectively redeemed? Be the players first: Encounter: pursuit The PCs decide that it […]

Actual Play: Wu# With the 9Qs: Qs 1-3

This is part 2 of my actual play write-up of my solo play in a Wuxia-World. Read more about it in part 1. Q 1. What looming hostility inherent within the setting unexpectedly comes into conflict with the heroic motivation, threatening to worsen over time? Be the GM first: Random Idea Generator: frog + shelter […]

Actual Play: Wu# With the 9Qs – Setup

This is an actual play write-up of my solo adventure using the Fate-inspired lightweight F# role playing system in a WuXing setting. It’s a solely aspect driven game. WuXing is a d20-based ninja rpg by Eloy Lasanta. It features a Naruto/Avatar(The Last Airbender)/Ancient China setting, Wuxia-style. So, I really like the setting, I think Eloy […]