I’m always looking for tools to make my games run better. I’m still a
fledgling GM and somehow my gaming group never wants me to run the games
I like, so I’m mostly gaming online. I’ve only run 10 or so games, but I
want to get better.
Having compelling NPCs is always nice to have. For me, there is the
danger of falling back to clichés or boring NPCs on the fly. I’m more of
an improv GM and hate heavy prep, but that also means I don’t have a
whole cast of interesting characters available. But we all know that
great NPCs/antagonists can really drive a story. So does 3 Line
NPCs help?
What do you need to know?
3 Line NPCs (3LN) is a product by Johnn Four who runs the free
roleplayingtips.com-newsletter. This is a
really great resource and if you’re interested in how to enhance your
games, you should sign up.
The book is a result of a community effort. Johnn created a method for
detailing NPCs (the 3 Line NPC method, duh!) and collected entries by
newsletter subscribers.
The book contains two main parts: the first deals with the method and
other techniques on how to make NPCs better, the second has 450
entries for NPCs. The PDF is available at Onebookshelf for USD $7.00
(approx. 6,30 €) at a discounted price. Click
HERE
(aff). I originally bought the PDF when it was released via another
channel but Johnn also provided me with a free OBS-download coupon for
reviewing purposes.
Content
The 3 Line NPC method and other tips
The first part of this work contains general advice on NPCs. First,
there are some tips about how to utilize your NPCs, how to role-play
them and how to create stat blocks on the fly. I like this, there are
very neat ideas and good tips. Then, the meat of the show: How to Make
NPCs Fast With the 3 Line NPC Method. Johnn’s idea is golden if you
like a simple and quick technique with a bullet-point style. That means
that the NPCs are not very detailed, but you get nice snippets which you
can easily look up in play. The suggested approach generally comes
without stat blocks but if you want to make an important NPC, nobody is
hindering you from adding stats. Generally, the technique is very good
for “extras”: the whole lot of characters that NPCs encounter that add
life to your game but are not the main focal point of your adventure.
The first line contains what the players can see (appearance and what
they do at the moment), the second line is about what to portray (job,
profession, personality) and the third line is to progress the story
(plot hooks etc.).
I like how this method is short but also contains something that drives
the story. This might be especially useful for sandbox-style-gaming. You
need to give the players some way to acquire a quest or find out rumors
but don’t want to introduce John the tavern barkeep for the 100th time?
This is not the end of the tips section, there are some more articles on
how to get the most out of this method and also some idea on how to tie
in Fate’s aspect system. Furthermore, the book contains 7 tables to come
up with ideas: secrets, side plots, goals & motives, more verbose
traits, fears, and occupations. Also included is a link container with
links to several name generators. Overall, I rate this section a 5/5.
The tips are good, the method itself is very useful and the tables are a
nice addon so you don’t need to dig around the internet.
450 NPCs
This is the cumulative list of 450 entries by the contributors. The most
important thing: these are NPCs for a fantasy game world, assuming
something like a D&D or Pathfinder fantasy setting. Some entries also
have stat blocks like [LE Female Erinyes Rogue 4], containing an
alignment, a class/occupation, and a level.
The quality of the entries and also the style varies due to different
contributors. Some entries are short bullet-points and some are more
verbose, even containing a line of conversation. I would have liked a
more consistent style but that’s what you get when run a community
contest.
There are definitely some interesting NPCs here and a lot you can mine
for your (fantasy) campaign. You could just pick some for the next town
the player characters visit and use them as-is or adjust them slightly.
I can imagine choosing some of these when the players take an unexpected
turn and you need to come up with something FAST.
Some of the NPCs are just for color and perhaps not that useful. For
example, the human woodcarver whose hook is that he has a phobia of
ducks. Others could kick off a whole adventure, for instance, the dwarf
hermit who wants to open a gate to the “Other Side”.
It’s a pity that these example NPCs are for fantasy only. It would have
been nice to have some submissions for sci-fi and modern generic. For
me, this is a 3.5-4/5 because it’s a good resource but only for fantasy
and the quality of the entries vary.
Appearance
The PDF has 199 pages (including cover, legalese and table of contents).
The PDF is bookmarked, the TOC is hyperlinked and web link are also
clickable.
The product contains no art except the cover and is lay outed sparsely.
But everything is good to read and the PDF also works well on a tablet.
A word about the competition
You can buy Masks: 1.000 Memorable NPCs for Any Roleplaying
Game
as a PDF for USD $16.95 (approx. 15,26 €) (aff). This product is a
more professionally made resource from Engine Publishing, the guys
behind the website Gnomestew.
The book comes with more detailed entries and is also divided into
different sections for fantasy, sci-fi and modern, further
distinguishing between neutrals, villains, and allies.
I find this product very useful for more important NPCs because the
entries contain more information and more backstories and motivations.
If you want to prep an adventure centered around NPCs, for example with
Sly Flourish’s Lazy DM Method, this is
pretty nice. However, for quickly looking up an NPC I found this a bit
too “complete”. Of course, you can ignore stuff but because of all the
prose this is a hefty tome as a paperback. For me, the 3LN is the faster
way to staff my extras.
While the (cheaper) 3LN doesn’t replace Masks it is a useful addition
and definitely a nice toolkit for a GM despite the fact that the example
NPCs are not universally usable.
Short summary
- a great & universal method of creating broad-strokes NPCs, not so much for detailed antagonists etc.
- good tips for using and incorporating NPCs into your game
- useful tables and generators
- pre-made 450 NPCs for fantasy (not other genres) which vary in quality
- NPCs are not sorted in any way (villains, allies or something like that)
- especially useful for vanilla fantasy sandboxes D&D-style
- a 60-day-money-back promise by the author!
- only available as PDF, no print version
- good value for this price, makes prep easier and adds flavor to your game
Links: 3 Line NPCs (aff), USD $7.00 (approx. 6,30 €) roleplaying tips, free GM newsletter