It’s no secret that I enjoy the 6d6 RPG.
It is a versatile, lightweight and abstract system with a clever use of
resource management. The content is open-source and if you buy a PDF you
are allowed to share it freely amongst your players.
My only problem is that the game doesn’t offer ready-made settings
except a sourcebook for modern stuff. If you want to play fantasy, you
need to come up with your own stuff or rig up something from the modern
mechanics and the published fantasy adventure. While this is not as much
work as with some crunchy games, it still is a hurdle, at least for
me.
Luckily the team behind the 6d6 RPG is about to remedy that with their
latest Kickstarter: Age of
Legends
is a pseudo-ancient history setting where players play champions of
Olympian Gods who battle against Titans’ agents.
You can jump in on the Kickstarter till December 5th. The project is
already funded. The book is already written and available as a PDF to
backers or online via the
wiki.
It’s still a bit rough around the edges concerning editing and
proofreading, but it’s complete and allows us to see what we will get if
we back the Kickstarter. Even the stretch goal material is already
written.
The team already has one project under their
belt.
It was delivered late but the communication was good and the finished
product of excellent quality. As far as Kickstarter projects go, Age
of Legends is probably one of the less risky ones. The PDF draft (v1)
is around 220 pages. It comes with electronic bookmarks and
hyperlinks.
As promised by the authors it includes a complete setting for the
Hellenic age.
The background information is a very interesting read. The setting is of
course not 100% accurate. The authors took the liberty to level the
playing field for the player characters (PCs):
Age of Legends is a re-imagining of Ancient Greece. Gender roles have been modernized and the myths updated to reflect the attitudes of a modern, more equal society. The champions are chosen by the gods from every part of society and, regardless of their background, are equal.
This is a change that I welcome. It may not be realistic but this is a
role-playing game and I want to have fun, even though I play a woman or
someone from a lower caste. Status differences are still there, but they
are not as harsh as in reality. There are almost 100 pages (!) of
information about life in ancient Greek, the geography, the Olympian
gods and their enemies, the Titans.
I’m by no means an expert on historic settings. Like many others, I’m
somehow familiar with Homer’s works from popular movies, TV series,
novels etc. but that’s the extent of my knowledge.
The background information is very well written: entertaining but not
overwhelming. For me, it’s exactly the right amount of detail: enough
to run the game but not so much that I get bogged down in endless
minutiae. The basic premise of the setting is intriguing and offers
enough potential for conflict: every PC is a champion of one of the
selfish and petty Olympian gods. While the gods all have their own
motivations and are also not above backstabbing each other and using
mortals to do their bidding, there’s also the larger threat of the
Titans. Cronos and his cronies (ha!) are chained deep down in the
Underworld, but they have their own agents to further their agenda and
fulfill their revenge on the Olympians. The tone of the game is epic but
surprisingly it’s still pretty deadly with limited healing capacities.
Additionally, there are some setting-specific additions like how divine
favor, omens, portents and oaths work. The authors also added hooks and
other tools for the Game Master to run Age of Legends.
I like how that will make the game feel one-of-a-kind and different from
the standard fantasy treadmill. About half of the book is about new
6d6-RPG-mechanics. There are original character paths (i.e. Champion of
Dionysos or Panhellenic Athlete) and monster paths as well as a whole
lot of ready-made-antagonists.
This includes Ethiopian Dragons, the Hydra, Satyrs and other
mythological creatures.
The choices for the players look varied. You can either choose
archetypes or make a custom character. For me, there are a lot of
options that I would like to play. While the second part of the product
is system-specific, it could still be useful for other more abstract
games (Heroquest 2 or maybe Fate
come to mind). The background part of the book is a goldmine for
every gamer as it’s not tied to a game system. The artwork is very
evocative and fits the theme well. You can see examples on the
Kickstarter
page.
The layout of the draft PDF is in the typical, modern style of the 6d6
RPG which is good to read and looks fresh. For me, the visuals are a
selling point. (The 6d6 RPG core book contains lots of Creative-Commons
photography and I like the original artwork in Age of Legend way
better.)
What’s probably missing from the supplement is an example adventure and
some pre-generated characters. I would have liked to see omens, divine
favor etc. come together. This way I can see how the authors envisioned
the process.
tl;dr
This supplement makes a very good impression. It creates a
compelling re-imagined Ancient Greece setting, is complete and full of
new options for players and Game Masters of the 6d6 RPG.
Everyone interested in pseudo-historic ancient gaming worlds should
take a look at Age of Legends, even if he doesn’t use the 6d6 RPG. The
world material is a fantastic read and the abstract nature of the
mechanics may even make the system-specific information feasible for
other games.
The Kickstarter also contains some favorable pledge levels, especially
for newcomers of the system. For instance, there are reward levels which
combine the core book and the setting book or even more of the already
published products. For fans of the game, there are custom reward tiers
etc.
Age of Legends is funded, but there are still some (reasonable)
stretch goals which could be met (more material!!!).
Links: Age of Legends Kickstarter (runs till Dec 5th, 2015) Age of Legends Kickstarter draft 6d6 RPG website Review of the 6d6 RPG core rulebook