dieheart

I plan to do a solo run of the Index Card RPG Core (aff). So I made four characters from the fantasy setting. The form-fillable mini character sheets were made by Victor Diaz. You can find the link at the ICRPG Resources page in the menu.

Ruuk, Dwarven Mage

Bonuses: +1 DEX, +1 CON (Dwarf), +1 INT, +1 CHA (Dwarf), +1 Armor, +1 Weapons Damage, +2 Magic Effect

Starter Reward for Mage:

Arcane Missile (INT Attempt on target in sight)

Equipped Gear (max. 10):

Carried Gear (max. 10):

FINAL STATS:

STR 0, DEX +1, CON +1, INT +1/+2 (when casting), WIS 0, CHA +1
Armor: 11
HP: 1 Heart (10 HP)
Basic Work: d4
Weapons Damage: d6+1
Magic Effect: d8+3
Ultimate: d12

Silverless, Small Folks Priest

Bonuses:
+1 STR, +1 CON, +2 WIS (1 is from SF), +2 Magic (1 is from SF), +1 Weapons Damage, +1 Basic Work

Starter Reward for Priest:

WIS Power: Healing Touch (Touch an ally with WIS, heal with Magical Effort)

Equipped Gear (max. 10):

Carried Gear (max. 10):

FINAL STATS:

STR +1, DEX 0, CON +1, INT 0, WIS +2 (+5 with Medicine Kit), CHA 0
Armor: 12
HP: 1 Heart (10 HP)
Basic Work: d4+1
Weapons Damage: d6+1
Magic Effect: d8+4
Ultimate: d12

Grml, Hill Folk Guardian

Bonuses: +2 STR (1 is from Hill Folk), +2 CON, +3 Basic Effort (from Hill Folk), +1 Armor, +1 Weapons Effort, +1 Ultimate Effort

Starter Reward for Guardian:

Shield Glove (Shields give you an additional +1 Armor)

Equipped Gear (max. 10):

Carried Gear (max. 10):

FINAL STATS:

STR +2, DEX 0, CON +2, INT 0, WIS 0, CHA 0
Armor: 15
HP: 1 Heart (10 HP)
Basic Work: d4+3
Weapons Damage: d6+1
Magic Effect: d8
Ultimate: d12+1

Aranderel, Elf Kind Scout

Bonuses: +2 DEX (1 from Elf), +1 INT (Elf), +2 Wisdom, +1 CHA, +2 Weapons Damage

Starter Reward for Scout:

Winged Boots (Move, perform any non-Attack action, and Move again)

Equipped Gear (max. 10):

Carried Gear (max. 10):

FINAL STATS:

STR 0, DEX +2, CON 0, INT +1, WIS +2, CHA +1
Armor: 11
HP: 1 Heart (10 HP)
Basic Work: d4
Weapons Damage: d6+2
Magic Effect: d8
Ultimate: d12

#icrpg