I plan to do a solo run of the Index Card RPG Core (aff). So I made four characters from the fantasy setting. The form-fillable mini character sheets were made by Victor Diaz. You can find the link at the ICRPG Resources page in the menu.
Ruuk, Dwarven Mage
Bonuses: +1 DEX, +1 CON (Dwarf), +1 INT, +1 CHA (Dwarf), +1 Armor, +1 Weapons Damage, +2 Magic Effect
Starter Reward for Mage:
Arcane Missile (INT Attempt on target in sight)
Equipped Gear (max. 10):
- Staff (Light, Simple, Useful, Everywhere)
- Short Bow (Far, Small, Light, Short Range)
- Dagger (Concealed, Fast, Piercing, Thrown)
- Fire Stone (+1 Magic Effort)
- Spell Book (+1 INT when casting spells)
- Supplies Pack: Food, Flint, 3 Flares
- Miner’s Gear: Lantern, Pick, Spikes
Carried Gear (max. 10):
FINAL STATS:
STR 0, DEX +1, CON +1, INT +1/+2 (when casting), WIS 0, CHA +1
Armor: 11
HP: 1 Heart (10 HP)
Basic Work: d4
Weapons Damage: d6+1
Magic Effect: d8+3
Ultimate: d12
Silverless, Small Folks Priest
Bonuses:
+1 STR, +1 CON, +2 WIS (1 is from SF), +2 Magic (1 is from SF), +1
Weapons Damage, +1 Basic Work
Starter Reward for Priest:
WIS Power: Healing Touch (Touch an ally with WIS, heal with Magical Effort)
Equipped Gear (max. 10):
- Hammer (Useful, Indestructible, Thrown)
- Sling (Far, Invisible, Free, Merciful)
- Dagger (Concealed, Fast, Piercing, Thrown)
- Fire Stone, +1 Magic Effect
- Common Shield, +2 Armor
- Rope & Hook, +3 DEX when climbing
- Medicine Pack, +3 WIS when mending wounds
Carried Gear (max. 10):
FINAL STATS:
STR +1, DEX 0, CON +1, INT 0, WIS +2 (+5 with Medicine Kit), CHA 0
Armor: 12
HP: 1 Heart (10 HP)
Basic Work: d4+1
Weapons Damage: d6+1
Magic Effect: d8+4
Ultimate: d12
Grml, Hill Folk Guardian
Bonuses: +2 STR (1 is from Hill Folk), +2 CON, +3 Basic Effort (from Hill Folk), +1 Armor, +1 Weapons Effort, +1 Ultimate Effort
Starter Reward for Guardian:
Shield Glove (Shields give you an additional +1 Armor)
Equipped Gear (max. 10):
- Mace (Heavy, Smashes Armor, Merciful)
- Dagger (Concealed, Fast, Piercing, Throw)
- Crossbow (Far, Expensive, Rapid Fire, Military)
- Armor Kit (+1 Armor)
- Common Shield, +2 Armor
- Pouch of 50 Coin
- Supplies Pack: Food, Flint, 3 Flares
Carried Gear (max. 10):
FINAL STATS:
STR +2, DEX 0, CON +2, INT 0, WIS 0, CHA 0
Armor: 15
HP: 1 Heart (10 HP)
Basic Work: d4+3
Weapons Damage: d6+1
Magic Effect: d8
Ultimate: d12+1
Aranderel, Elf Kind Scout
Bonuses: +2 DEX (1 from Elf), +1 INT (Elf), +2 Wisdom, +1 CHA, +2 Weapons Damage
Starter Reward for Scout:
Winged Boots (Move, perform any non-Attack action, and Move again)
Equipped Gear (max. 10):
- Long Bow (Far, Immense Range, Piercing, Large)
- Short Sword (Fast, Light, Sturdy)
- Dagger (Concealed, Fast, Piercing, Thrown)
- Spyglass, +3 WIS when scouting
- Rope & Hook, +3 DEX when climbing
- Common Armor, +1 Armor
- Trapper Gear: Snares, Tackle, Tent
Carried Gear (max. 10):
FINAL STATS:
STR 0, DEX +2, CON 0, INT +1, WIS +2, CHA +1
Armor: 11
HP: 1 Heart (10 HP)
Basic Work: d4
Weapons Damage: d6+2
Magic Effect: d8
Ultimate: d12