What do you need to know?
The Cliff-Lair of Heeter (aff) is an old school location-based module for low-level characters. It’s compatible with OD&D or similar retro-clones and suitable for 4-10 player characters.
A local tale whispers of a strange sorcerer who has dwelt in the cliffs and crags for centuries. During that time, savage lightning has illumined the skies and valleys, seemingly at the bidding of this enigmatic figure. More recently there have been even more bizarre stories. Horses stolen by blue-skinned men for unseemly purposes — disrupting trade and traumatising travellers. You have heard these disturbing stories, whether they be founded in truth or fiction. But one question remains: will you brave the journey to the crags?
You can get it
HERE
(aff) for USD $1.99 (ca. 1,75 €).
It’s also available at
lulu
as a PDF and a print version is in planning. For those interested,
here’s an Actual Play report using
Whitehack. I received a free PDF
copy for reviewing purposes. Please be warned that the review contains
spoilers!
What do you get?
The download contains a full-color PDF and a print-friendly PDF. The
normal version has pretty watercolor-styled backgrounds but they are not
nice to your printer, so it’s very neat to have a print-friendly
version. Well done.
The PDF has a total of 12 pages including cover. It contains a simple
map on which the module is based on. Again, this is nicely colored.
Furthermore, there is a funny illustration of the name-giving Heeter, an
alien from another dimension. The illustration is crude but charming.
There is an introductory page with adventure background, mechanical
notes and information on how to integrate this into an ongoing campaign.
The page also includes the map, this time in a smaller format. It
consists of 12 rooms. The adventure takes place at a fortress-like lair
on a cliff.
It’s of interest that the adventure has science-fiction elements (Heeter
is a “humanoid creature from an unknown dimension”) which might not suit
every (fantasy) campaign. The inclusion of a “Denizen Schedule” is
interesting. Heeter has a group of blue-skinned henchmen called Gignoks
and there are also some prisoners. The schedule explains where and when
the creatures are likely to be encountered.
For example:
Creature/s encountered: 4 Gignok cooks, Location: #4 Kitchen, Time: 5am, 12pm, 5pm
The rooms are explained in a succinct way, so the information is at the
fingertips of the GM while running this game. Items that can be found by
the players are grouped by bullet points. Most of the stuff is typical
fantasy loot (everyday cooking utensils, a book of symbols (400 gp), 5
blue stones, valued at 200 gp etc.).
I prefer the spartan style but if you like flavorful prose in your
modules this might not be for you.
Some rooms could be made more interesting by including props that
provide cover etc. but that’s up to the Referee and not necessarily part
of the provided descriptions. Altogether, the adventure is pretty deadly
for low-level characters and the declaration that this is for 4-10 (!)
PCs indicates that, too. If the players are not careful, they can easily
fall prey to the lair’s denizens. Heeter himself is quite an impressive
foe. He has his goons at his disposal and can also cast some spells
(i.e. Charm Person, Invisibility, Lightning Bolt). There are different
ways to get to where Heeter resides. The Referee decides where he is
located based on the timeframe. But if the players are clever, they
might be able to surprise Heeter by using secret doors, by charming
their way in or other means. While not everything on the map is of
circular design, there are several ways on how the players can proceed.
Summary
The Cliff-Lair of Heeter is an excellent location-based and fun module for old-school games. It’s a challenging romp for low-level characters. The writing style is dense and to the point. I’m positively surprised by the watercolor style of the PDF and welcome the addition of a print-friendly download. Definitely worth the 2 dollars.
Links:
The Cliff-Lair of
Heeter
(aff)