Interested in an adventure for the sci-fi OSR game White Star? Then
Darrel Miller from DM Studios might help you out. His second adventure,
Colonial Civil War (CCW), is available at Drivethrurpg for USD
$1.00.
Grab it
HERE.
I already reviewed Darrel’s first module (Star Temple of Saturgalia)
here if you’re
interested in a module with a Star Wars feel. CCW is an homage to
Battlestar Galactica. This is obvious if you look at the cover. For 1
buck, you get a 9-pages-PDF with 6 pages of content (the rest is the
cover, some intro text and the OGL).
The module comes with two small no-frills maps and some sparse but
good-looking illustrations. The layout is classic with 2 columns.
Everything is easy to read. There are some minor issues when stat blocks
are spread over two pages, but that’s a small nitpick. There is some
confusion with the names of the starships, I think the author renamed
them in the process of writing this module but forgot to update the
PDF.
All in all, it’s not an exciting looking product but solid work for a
small niche publisher. Warning: spoilers ahead! What do I like?
This is such a cool “rip-off” of BSG, it’s quite cheeky but also pretty
awesome if your players know the series. There is a lot of suspense and
action for the players. The story is interesting.
You start in space around the Continental One, the flagship of the
president. There is an attack by the Cyborgs and you have to protect
President Rose Lane (Act I). Afterwards, you return to your WarStar
“Unicorn” just to discover that someone has injected a computer virus
into the system. Now the players need to defeat the virus and find the
Chimera Cyborgs (Act II). I like that you have to fight on two fronts:
stop the virus and find the enemy. The rules for battling the virus are
pretty neat.
There is not much material for Act III:
There is no act three because Act Three is what your players do. How do they resolve this problem, for good or ill? It all happens when you play the game. Enjoy!!!
but the author gives you some pointers on how to uphold the tension.
They could be more fleshed-out, but at least there are some ideas.
Where do I see room for improvement?
It would be helpful to state that this is a low-level adventure in the
description of the product.
The module feels a bit railroady. There is a clear idea how it plays
out. Rescue the president, then get back to your WarStar. Oh, there is a
virus. Hm, what caused it? Oh, wait, here is a cluebat which I can drop
down on my players so they know that Cyborg Chimeras are on board. This
feels kinda lame to me.
The rest of the adventure is per default kinda hack-&-slashy. There are
six Chimerans on board which the players need to eliminate. The GM
doesn’t get a lot of info on how to flesh out the Chimerans. Ultimately,
their goal was to assassinate the president to start a civil war or take
control of the WarStar to attack the planet. So, when it comes down to
hunting the Chimerans are they willing to give up or will they fight
till the end? I guess that’s what you’ll need to decide yourself.
Furthermore, with the Chimerans able to look like any crew member, I
assume that you constantly have the players catch them in the act or
play the Chimerans as quite dumb. Wouldn’t it be more logical to pretend
to be an innocent crew member? There is no info on how the players can
find out if someone is a Chimeran or not if one pretends to be. Wouldn’t
that be an interesting role-playing opportunity where the players try to
question the crew in order to find out who is an imposter? If you want
that, you as the GM need to come up with ideas yourself.
The map of the WarStar is serviceable, but I wonder why everything plays
out on one level. It’s a big starship, it makes no sense. I would have
liked a map with different levels. TL;DR
Again, a really nice idea and a module with some potential. Like the
first module by DM Studios, I feel this a bit bare bones and could use
some more background material to make it a bit more interesting and
offer more options than the default route. Still, I like it better than
Star Temple of Saturgalia as fighting the virus and finding the
Chimeran Cyborgs is pretty cool.
All in all, for $1.00 I like this module and with some adjustments I
would also run it.
Links:
Colonial Civil
War
(aff) White
Star
(aff)