We have some solitaire games and GM-less games, advice and thoughts about designing games, a lot of OSR content (sandbox, material for the AD&D Referee, etc.), an update of the Medieval City Generator, and indie and crowdfunding news. And more.
Bookkeeping Notes: I may get commissions made through links in this post.
Solitaire and GM-Less
Functioning a lot like Perilous Wilds, it'll basically be a big modular collection of tables for rolling on (at my table we may even keep a copy of PW on hand). Players roll for the weather, what they find, monsters, NPC temperaments, treasures, what happens as a hard or soft move -- with the narrative freedom to limit actions to what makes fictional sense, of course.
It's not complete yet, but playable.
This is gold! Matt Finch explains the Open Game Licence (OGL). The OGL is the licence that powers a lot of games, especially D&D and derived products.
Matt Finch is the mastermind behind Swords & Wizardry.
Awesome Action vs. Tangible Obstacles by Michael Prescott is a worthwhile read about design challenges and mechanics for different play styles (aka Dungeon World vs. old school D&D).
And while you're at it, check out the excellent one-page adventures.
Skerples released Monster Menu-All Part 2: Veins of the Earth Edition: PDF Version. This requires the Veins of the Earth setting sourcebook.
And here is a video about Theorems & Thaumaturgy Revised Edition which includes over 160 new spells, 24 new magic items, and 16 new monsters for Labyrinth Lord and other old-school fantasy games:
Weekly Indie RPG & Storygame Review Weeks 32 & 33, 2017 by Tina Trillitzsch is always a must-read. I particularly enjoyed the advice on RPG reviews by Lowell Francis.
I might back RPG WorldBuilder. The project wants to fund an Android world-building app.
Vanagard, a storytelling game, also looks alluring.