Writing
zenpen.io is a distraction-free minimalist
writing tool in your browser. It uses HTML5 storage to save your text.
Export as plain text, Markdown or HTML.
Stackedit slows down a lot on my Chromebook. Then
you can’t use it with ease. Neat free tool for the minimalist writer.
(I wrote this post with zenpen.io!)
Crowdfunding
Hex Kit Desktop
App by Cecil
Howe makes my heart beat faster. It is a multi-platform map making
software with beautiful images.
Looks like it’s easy to use and that’s a plus. The team behind this has
an alpha version ready. No stretch goals, so no unnecessary bloat.
How to Write Adventure Modules That Don’t
Suck
is Goodman Game’s contribution to helping the guys and gals behind the
screen. If you like the DCC adventures, there might be good stuff
here.
I hope for practical advice and how-tos. General design principles are
useful. But it’s the implementation that I have problems with.
Listening
I listened to Hobbs & Friends of the
OSR. In Episode 2 they talk about B/X (D&D
Basic Expert from 1981). My big takeaway was that old school gaming is
emergent. There are only a few rules.
Mechanically, your Fighter is almost like my Fighter. Our characters
develop during play. I like that.
Reading
A Procedure for
Play
is a simple way to handle what to do as a Game Master. As a newbie, I
love hands-on advice and this piece from Chris McDowall applies to other
RPGs, too. The Powered-by-the-Apocalypse-World games emphasize an
interplay between directives and
procedures.
Look at this flowchart for Dungeon
World.
So all the “hard moves”, “soft moves”, “ask the players: what do you
do?” are procedures. And they tie in the directives for the game: the
agendas (“portray a fantastic world”) and principles (“draw maps, leave
blanks”). D&D also has directives. Sometimes they are in the Referee’s
chapter. But they often hide in extra documents like the Quick Primer
for Old School
Gaming
or Philotomy’s Dungeons and Dragons
Musings. That’s
one of the reasons why different groups play different games. Their
Referees use different directives. I would like to see a cheat sheet for
useful procedures and directives for old school D&D like the flowchart
above. The Angry GM’s guide to adjudicate
actions offers
me a simple way for
procedures.
But it only covers skill checks and has no directives. Maze
Rats
(PWYW affiliate link) comes to mind. It has both procedures (how to do
stuff like attacking) and directives (“reveal the world”, “offer tough
choices”). Any thoughts?