You are a group of thieves on a heist, stealing a treasure! The setting is up to you.
Challenges are secretly written on slips of paper by the players and drawn from a hat. The best part: during setup and play you put some coins on the table (action resolution is also based on a coin toss). If you manage to steal one of the coins without anyone noticing, you successfully double-cross your team and take the treasure for yourself! I love it, actual physical stealth in a heist game.
Free Stuff for Dungeon World
There is a set of DungeonHacks to make DW more like D&D. Personally, I like the differences (e.g. no set turn order). So I won't use this but perhaps you want to. The rules for diseases might be handy though.
Dawit Thepchatree made a 2-pages PDF of the official compendium classes: Compendium Classes.
And there is also the DW Die of Fate. This is a PDF with tables to roll on for the Game Master moves.
More interesting links at the Dungeon World Newsletter.
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