If you ask in the G+
community
about review copies for White Star material, you can be sure that people
will be willing to help you out.
The great thing about White Star is that it has lots of 3rd-party
products (thanks to the
OGL?)
and thankfully these are also very cheap, mostly between one to three
bucks. I recently heard a critic that people publish material for money
whereas some time ago old school fan material was published for free. I
don’t agree. It really depends on the product. Some material is not so
good (not playtested etc.) and would be better off if it was free, but
some products are really high quality and worth the 1 or 2 dollar you
need to spend. Furthermore, you don’t really need more stuff for White
Star but it’s nice to have.
I have a list of White Star material
HERE. So,
today’s topic is issue 1 -3 of Hyperspace Messenger by Bill Logan.
I know Bill as one of the co-creators of Barebones
Fantasy
(aff), a very nice rules-lite old school fantasy game which is based
on Star Frontiers from the 80s. (I’m not so much a fan of d100-systems
but this is the first one which really looks interesting to me as it
also has a push-your-luck-mechanism.) Hyperspace Messenger is a
semi-regular small supplement. Every issue costs USD $ 1.00.
Get Issue 1 - Stunners
HERE
(aff).
Get Issue 2 - Robots
HERE
(aff).
Get Issue 3 - Aliens
HERE
(aff).
Issue 1 - Stunners
The PDF is 10 pages with 6 pages of actual content (the rest is cover,
OGL etc.).
The premier issue deals with stun damage, new weapons and new defenses.
I like what I see in here. Stun doesn’t cause hit point damage, instead
you need to make a Saving Throw. If the victim fails, he’ll be
unconscious. I like how easy and neat this mechanic is, it’s painless to
implement into your White Star game. There are some ideas about ST
modifiers and different stun types (electrical stun and sonic stun).
The short supplement includes six new weapons, for example, the
Electro-Stunner or the Stunnades (stun grenades). Furthermore, there are
two new defenses, the Harmonic Armor, and an Electro-Shunt Implant.
The writing is clear and precise, the layout and font are no-frills and
easy to read. There are really great black and white illustrations of
the new items.
All in all, a very nice add-on for your game. The price of USD $ 1.00 is
ok although I wish for a tad more content than six pages.
Issue 2 - Robots
Here you’ll get more bang for your buck, the page count goes up to 16
with 12 pages of actual content, so double the size of issue 1.
This issue looks at robots at detail and is mostly useful for the GM to
create NPCs. White Star provides some guidelines for PC robots, but this
supplement gives you a lot more information about other types of robots.
The author explains a list of standard immunities like dehydration or
mind control (robots don’t need to drink and can’t be mind-controlled
with Gifts or Meditations). Then there is a list of equipment and
advanced equipment.
The meat of the show is the 9 different robot types: from Astro-tech
Bots to War Bots. These cover a wide range and provide great utility.
For example, I can instantly see use for Security Bots which come in
three variants: Civilian-Grade, Security-Grade or Military-Grade.
Protocol and Astro-tech Bots are the standard staple for
Star-Wars-themed games. But also Seeker Bots or Medical Bots might be
interesting for your campaign.
Visually, the supplement is also nicely put together: every new Bot has
an illustration.
Overall, this is a very good supplement and totally recommended if
you’re interested in robots.
Issue 3 - Aliens
This is a totally fun supplement: it allows you to create random alien
races! I really love the idea because randomness is a large part of old
school gaming, at least for me.
While the result may not a totally balanced new race, it’s definitely an
amusing way to roll up a new alien race. Mr. Logan took some balancing
issues into consideration, but it’s mostly a rough estimate.
Nonetheless, if you have lots of special abilities, the XP requirements
for leveling up are much higher and your max level is capped earlier.
Tables to roll on include things like native conditions, mode of
transport (i.e. slither or crawl), senses, reproduction (i.e. cellular
division or self-fertilizing egg), special abilities (battle rage, depth
sense etc.) and many more.
There are examples of complete races included, so that’s a nice addon.
Like the previous supplements, this is a visually clear looking product
with pretty illustrations.
It’s a great steal for USD $1.00 and a lot of fun. If you want some more
diversity in your game, Issue 3 adds a nice template for new races.
Additionally, you could use this framework as a base to create your own
classes, too.
Final Thoughts
While none of these products are really necessary to enjoy a White Star
game, they add some fine value. The production quality is pretty high
with a straight-forward layout, interesting ideas, and great
illustrations.
I’m pretty impressed with Hyperspace Messenger. Bill Logan clearly has
a passion for this game. While writing this review, Issue 4 -
Skills
was released and I’m positive that it is also a good supplement.
Links:
Hyperspace Messenger Issue 1 -
Stunners
(aff) Hyperspace Messenger Issue 2 -
Robots
(aff) Hyperspace Messenger Issue 3 -
Aliens
(aff) Hyperspace Messenger Issue 4 -
Skills
(aff)