The Raw Facts
Yoon-Suin by David McGrogan from Monsters and
Manuals
Print: softcover, USD $20.66 from
lulu
(+shipping & VAT)
PDF: £6.00 from Payhip or USD $9.41
from
rpgnow
or
drivethrurpg
(aff)
324 pages, black & white
What is Yoon-Suin?
Yoon-Suin is tea and opium, sunset over the Yellow City, melancholy and
a sense of stillness and still stand, slug-men and cockroach herders,
impregnable high mountains and dangerous lush jungles, ghosts and
demons, and being a foreigner in a strange land.
Seldom have I seen such an evocative setting. The oriental/Asian flair
makes this stand out from all those vanilla fantasy material. It’s like
David McGrogan, the author, took Arabian, Indian and Chinese/Tibetan
tales and spun them into a vibrant tapestry.
Life is cheap in the ancient Yellow City. The highest caste, the
slug-men, are well-educated, rich and cruel. Humans are divided into
castes, from warriors, merchants and sailors to the lowest rank, the
cockroach herders.
To the west of Yoon-Suin lies Làhàg, the haunted jungle and the Hundred
Kingdoms, and to the south the Topaz Isles and the Gulf of Morays, home
of the Dragon and the asinine crab-men. To the north lies Lamarakh, the
God River forest, where nomadic boat people live and farther even is the
Oligarchies and then Sughd, Syr Darya, the Mountains of the Moon and
Upper Druk Yul where the ancient dragons live. Finally, to the west is
Lower Druk Yul, the home of the grasshopper-men. The book has a really
unusual format, 9x7. It’s a good choice for this kind of book but
doesn’t fit into my bookshelf. The illustrations by Matthew Adams are
gorgeous in a spindly/scribbles style.
You’ll get over 300 pages of material. There’s a bestiary of 42 pages,
unfortunately without artwork. Players can choose between human, dwarf,
slug-man or crab-man (new class). David McGrogan’s writing style
immediately draws you in. At the beginning of the book is a great
introduction into the setting, written from the point of view of a
scholar who traveled Yoon-Suin and its surrounding lands. The book gives
you tons of tools to create your own setting. In fact, it embraces the
sandbox style fully and has an abundance of random generators which help
you to come up with hex map contents, random encounters, personalities,
NPCs, rumors, hooks and more. I absolutely love the idea of creating my
own poisons, teas and opium.
No Yoon-Suin campaign will be the same. There is no default setting. The
intro text sets the stage and gives you a frame within the GM can play
with the random generators. There are 4 main points of interest where a
campaign can start:
- The Yellow City and the Topaz Isles (political intrigue and city crawl)
- The Hundred Kingdoms and Làhàg (war, revolution, and exploration)
- Lamarakh and Lower Druk Yul (wilderness adventures, exploration, trade)
- The Mountains of the Moon and Sukh (political intrigue, exploration in the old dwarven cities)
Every mini-setting comes with tons of tables, generators, sites of
interest etc.. I find it interesting that the last setting which excited
me that much was Strange
Stars
(aff) by Trey Causey (review
here). He uses a completely
different style. He paints his setting in broad strokes, gives brief
descriptions and snippets full of flavor and fluff. But it’s a
minimalist approach, with lots of room to flesh out your own world on
your own.
Yoon-Suin has encounter tables, an extensive bestiary, hex map locales
and tons of generators.
So while the two approaches are very divergent, they still achieve the
same goal: a sense of wonder and enthusiasm for me, the reader and GM.
Both products make me WANT to play in these settings as they are so rich
and full of color. What works?
Bookmarked PDF, yay!
The product succeeds at being a sandbox toolkit for old school
role-playing games.
It offers clear guidance on how to create your own setting with use of
the thousands of generators, a bestiary, pre-generated adventure locales
etc.
Yoon-Suin really differs from your run-of-the-mill fantasy setting and
it is carefully crafted, vibrant and something new and fresh. It has
slug-men, opium dens & dragons and that works.
Everything except the artwork is open content (OGL)!
It’s unique. What doesn’t work?
Minimal prep, at least not for the initial setup. Yoon-Suin is a
traditional OSR toolkit in this regard. Ok, this doesn’t really count as
a criticism but if you ponder buying it you should know it.
The maps in the print version are a bit blurry and hard to read as they
are originally in color, but the book is black and white. The PDF
resolution is much sharper and the maps are in color (but the rest is
black and white as well). The book could use more art. The stuff by
Matthew Adams is pretty awesome, but there’s simply not enough in it. I
would have appreciated illustrations of the bestiary.
Sometimes the foreign names and foreign mythology (for a Western reader)
makes the book difficult to read because you don’t immediately know
what, let’s say, a Chu-srin is. So you’ll need to flip back and
re-read stuff.
The book doesn’t fit into my shelf.
TL;DR
- OSR campaign setting with rules mostly suitable for B/X, new class: crab-men
- special snowflake setting with a Chinese/Oriental/Indian flair
- table-heavy book with tons of random generators
- tools to create your own sandbox campaign with help to make your own poisons, opium, teas
- four fleshed-out mini-settings with different foci
- more than 100 pre-written hex map locales
- more than 70 new monsters, for example, the War Crayfish
- great artwork
- vibrant, rich and fresh setting
Disclaimer: I received a free PDF copy for reviewing purposes from the author. I bought the print edition with my own money.